This diversity-friendly workshop is the first part of a series of beginners workshops.
Note: Places are limited to 15 people.
Learn how to write interactive narrative in a step-by-step, hands-on session. First, I'll talk about the history of interactive narrative and the practice of writing for video games, including the theory of structuring narratives for choice and interactivity,. Then, we'll work through a series of writing exercises and paper prototypes for understanding branching narrative. Finally, I'll show you how to use a free and easy tool called Twine to craft and publish your interactive narratives!
Any questions, please email: firstname.lastname@example.org
*subject to change
We are a volunteer run project that exists to help local game developers both inside and outside of the industry to network, communicate and publicise their work. We also provide a range of resources, including research and reports on the local industry. Launched in 2003, in 2014 the site was redesigned to take audiovisual content and integrate with social media. You are now visiting version 3 of the site, which is still in development.
Refiguring Innovation in Games (ReFiG) is a 5 year project supported by the Social Sciences and Humanities Research Council of Canada. Composed of an international collective of scholars, community organizers and industry representatives, ReFiG is committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many. We can (and will) do this by intervening in 4 areas: game cultures, the games industry, informal learning environments (e.g. community-based incubators), and formal education (e.g. degree and certificate programs in game studies and game design).
Maynooth University describes itself as “a university dedicated to people, ideas and culture, where we work together as a scholarly community to inquire and discover, to teach and learn, to create, conserve, disseminate and apply knowledge, and to engage with the problems and challenges that face modern society; through all these things in combination, we are central to innovation, economic growth, social development and cultural vibrancy, and are essential to a free, open, equal, democratic and sustainable society.”
GameCraft is a games jam event designed around building the gaming community. We aim to create events which allow game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games!
Community, Collaboration, and Connectivity are the cornerstones of PorterShed. We are driven by a need to combine the economic, physical and networking assets in the West of Ireland to optimise the potential of Galway as a place to live and work. Our ethos is to support this growth by accelerating the potential of startups in Galway with a shared vision for our community.
PorterShed is the first building in the Galway City Innovation District (GCID). Our vision is to build an innovation district in the heart of Galway City. We plan to continue the momentum and in 2018 open a second building in the GCID ecosystem.
Contact ReFig Team at email@example.com
YES. You are welcome. Events we run or partner in are diversity friendly. If you have any questions, feel free to contact me at firstname.lastname@example.org.
Coding Grace is partnering with Maynooth University and a network of local partners to provide alternative spaces for learning about designing and making games. This initiative is part funded by SSHRC research council and the Refiguring Innovation in Games (ReFIG) network in Canada. The larger project is committed to promoting diversity and equity in the games industry and culture.
No, we will provide all the materials. Lunch will be included, you will be ask about your dietary requirements when you register.
Any money left over from these workshops will be donated to COPE Galway.
Full refunds until 48 hours before the event.
Please IGNORE Refund Policy of 24 hours below, it's 48 hours
You can contact ReFig Team by emailing email@example.com.
Full refunds until 24 hours before the event.
If there are not enough people signed up to the event, I will be in touch to refund you.
Charlene Putney is a writer based in Dublin, Ireland. She writes for Larian Studios, most recently on Divinity: Original Sin 2. When she’s not writing, you’ll likely find her teaching interactive narrative at Trinity College Dublin, Dublin Institute of Technology or the Irish Writers’ Centre. Say hi to @alphachar!
ReFig Team || firstname.lastname@example.org
Coding Grace are a group of developers based in Ireland who love to code and do other geeky and not necessarily crafty activities. Some of us code full-time, or just for fun (or both). We have people who are part of other technical user groups such as Dublin ALT.NET, GameCraft, Python Ireland, Ruby Ireland and more…
We provide female-friendly workshops and events in an environment for developers and aspiring developers mentored by majority female instructors.
We aim to provide a support network for people from all backgrounds and hope our outreach will help bring those who are interested in code development together and learn from one another.